Im using Boost asio to send a TCP message I set the NODELAY option because this is a real time control system I see the PSH flag set in the message using Wireshark I am happy with the performance and it is working as expected For interest I decided to turn the NODELAY off and measure the performance difference I swapped my existing code
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The feedback clock is 100 Hz I suppose an output is 100Hz and you feedback it in internal zero delay mode The DPLL DPD functions at 100Hz Now you say you measured the skew between the reference clock 200kHz with 100 Hz tags and the feedback clock 100Hz and you see a 13 ps skew instead of an expected 0ps This depends on the lock
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millis returns an unsigned long Using subtraction which you did prevents problems with rollover By using a for loop you have the same problem delay has it is blocking the arduino from doing anything else until the for loop has ended
No delay is where about you live Donutnut1 Active Member donutnut1 CrystalSkies GUILDMASTER Joined Feb 22 2015 Messages 1710 and 18 This issue was fixed by Mojang in 181 so the mod makes no difference when used in 181 and above Vafz Member Vafz ShadowLZ Member Joined Apr 25 2017 Messages 324 Reaction score 42 May 24 2017
Anyone saying there isnt zero delay skins is an idiot The game has to PROCESS everything including animations If you using a damn galaxy skin with star animations around its head the game has to process that amount of pixels which is more time compared to a 1 colored skin with no animation like a grey superhero skin its literal common sense but yall wanna be ignorant and bash
One line No Delay Test using for and millis Im concerned
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Yay In fact it sounds amazing But sometimes I like longer delay times and the PT2399 is notoriously limited in that respect The easy solution I figured was two PT2399s in series with the feedback output from the later unit connected to the feedback input of the earlier one No question is too small but please be sure to read the
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